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TIME: Almanac of the 20th Century
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TIME, Almanac of the 20th Century.ISO
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1990
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93
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apr_jun
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0426301.000
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1994-02-27
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<text>
<title>
(Apr. 26, 1993) Behind The Magic Of Jurassic Park
</title>
<history>
TIME--The Weekly Newsmagazine--1993
Apr. 26, 1993 The Truth about Dinosaurs
</history>
<article>
<source>Time Magazine</source>
<hdr>
SCIENCE, Page 49
Behind The Magic Of Jurassic Park
</hdr>
<body>
<p>A team of Hollywood techno-wizards set out to "bring 'em back
alive"
</p>
<p>By RICHARD CORLISS--With reporting by Andrea Dorfman/New York
and David S. Jackson/Bozeman
</p>
<p> All the books said dinosaurs had a poor sense of smell,
but this one seemed to do just fine. Anyway, what did books
know? Here was the real thing.
</p>
<p> Coming toward him.
</p>
<p>-- Michael Crichton, Jurassic Park
</p>
<p> At the boundary between science and science fiction--in
that twilight area where the imaginative sleuthing of
paleontology meets the storytelling craft of filmmaking--lies
Jurassic Park. The technicians working with director Steven
Spielberg on the film version of Michael Crichton's best seller
spared no effort or expense to make the story's dinosaurs as
accurate as current knowledge permitted. Dinosaur fans from
youth, they cared about getting it right. But on a movie screen,
footnotes are not allowed. "We were trying to be credible,"
co-producer Kathleen Kennedy says. "But we were also making a
movie."
</p>
<p> So they took a little artistic license. Velociraptor, as
described in the literature and in Crichton's novel, was a
creature no more than five or six feet tall. But because the
speedy, ferocious raptors are the story's star villains, the
Spielberg team decided to make them half again as large. The
choice was scientifically defensible, since so few specimens had
been found that generalizations were hard to come by. Anyway,
what did books know? Then a surprising thing happened. In Utah,
paleontologists found bones of a real raptor, and it was the
size of the movie's beast. "We were cutting edge," says the
film's chief modelmaker, Stan Winston, with a pathfinder's
pride. "After we created it, they discovered it."
</p>
<p> On June 11, when the movie opens, audiences should
discover that Jurassic Park has the most sophisticated dinosaurs
a think tank of techno-wizards can produce and $65 million can
buy. "There's no way a museum could afford what we did," says
Winston. "We created the most accurate dinosaurs ever." Top
paleontologists who consulted on the film agree. In most cases,
says Colorado paleontologist Robert Bakker, "Spielberg made the
aesthetic choice that real dinosaurs are more exciting than
made-up dinosaurs."
</p>
<p> In Crichton's novel, eccentric zillionaire John Hammond
funds a project to clone dinosaur DNA taken from bloodsucking
insects that were trapped in ancient amber to "bring them back
alive, so to speak." The experiment's success goads Hammond to
exploit the made-from-concentrate behemoths for profit. He
hatches the dinosaurs on a Central American island and builds
a theme park around them. Before the scheduled opening, a few
guests--including craggy paleontologist Alan Grant, lissome
paleobotanist Ellie Sattler and Hammond's two young
grandchildren--come to Jurassic Park for a sneak preview. Then
things go spectacularly wrong. The novel's first half is a
controlled tram trip through this high-tech zoo, the second half
a terror-filled obstacle course strewn with dinosaurs amuck:
swooping pterodactyls, dilophosaurs that spit venom, a famished
tyrannosaurus and a Panzer division of velociraptors, the
meanest and cagiest of the menagerie.
</p>
<p> The book and the movie, which stars Sam Neill and Laura
Dern, are essentially theme-park rides--say, EPCOT Center's
Universe of Energy, the one with the Audio-Animatronic dinosaurs--which Crichton has given a cunning tweak. The novel is also
a dark musing on the hubris that can infect science and
capitalism in the heady, dicey enterprise of cloning DNA. The
biotechnologist thinks he is God; the businessman dreams he is
Croesus.
</p>
<p> Spielberg may have designs on both roles: he made the
movie, and even donated $25,000 to the Dinosaur Society. (In
return the society renamed the oldest known ankylosaur
"Jurassosaurus nedegoapeferkimorum"; part of the second word is
an acronym of the surnames of the film's cast.) Now he is
marketing it. His outfit, Amblin Entertainment, and Universal
Pictures, the film's distributor, have signed deals with more
than 100 companies (including Kenner, Sega and Milton Bradley)
to peddle more than 1,000 Jurassic Park products, from action
figures and video games to calendars and candy. If your kids
aren't dino-maniacs now, they will be, Spielberg hopes, by the
time school's out.
</p>
<p> Curators of natural history museums hope so too. They have
long recognized that dinosaur watching is prime infotainment,
and they are ready to exploit the want-see for Jurassic Park
with ambitious exhibitions tied to the film in New York,
Philadelphia, Washington, New Haven and other cities. Last month
an educational poster on dinosaurs, produced by New York's
American Museum of Natural History, was mailed free to 7 million
schoolchildren, courtesy of McDonald's--which will also be
handing out Jurassic Park mugs at the local franchises.
</p>
<p> But $100 million worth of marketing won't bring the movie,
or the creatures, to life. That is the responsibility of the
swamis of special effects--the puppeteers, modelmakers and
computer mavens--working closely with enthusiastic experts.
Phil Tippett, an animator and longtime dinosaur buff, would
whisper admonitions after nearly every take: "The head would
never move like that," or "The claw wouldn't extend that far."
He was the chief enforcer of Spielberg's dictum: that the
dinosaurs be animals, not monsters.
</p>
<p> Also on hand was Jack Horner, curator of paleontology at
Montana State University's Museum of the Rockies and Crichton's
model for the book's hero--though Horner wryly notes that Alan
Grant is "better funded." He advised on every creature feature,
from head (they often lost teeth) to foot (when they walked,
the heel, not the toe, hit the ground first.) "They have detail
inside the T. rex's mouth that no one has ever seen. It's a
guess--a best guess. And a lot of adults will be surprised
that dinosaurs don't drag their tails," Horner says. "But the
kids will know it's right."
</p>
<p> This eminent dino digger was as awestruck as any
Barney-balmy child when he saw modelmaker Winston's 9,000-lb.
40-ft.-long Tyrannosaurus rex model. "It was the closest I've
ever been to a live dinosaur," he avers. He was standing a few
feet from the resting T. rex when its head jerked up with
startling speed and swung back and forth, alert and lifelike.
"It came up real fast, its eyes dilated, its skin was twitching.
When you see it, it doesn't take much imagination to get beyond
the fantasy. I jumped about 10 feet backward!"
</p>
<p> But the model T. was a dinosaur in another sense; it may
represent a vanishing craft. "A model can never be a full,
performing creature," says Mark Dippe, a visual-effects
supervisor at Industrial Light & Magic. "But computer-generated
creatures can run, hop, do anything." To bone up on dinosaurs,
Dippe and his colleagues studied the movements of live
elephants, rhinos and giraffes and watched footage of alligators
tearing meat apart. Ace animator Steve Williams even kept an
iguana in his office--for research, not company.
</p>
<p> ILM created its dinosaurs inside out: a simplified
skeleton, then skin covering, then coloration, then the fine
tuning with wrinkles, scales, dirt. "You see skin moving over
bones and over muscles," says ILM's Dennis Muren, who directed
the project. "When the brachiosaurus walks, the weight of its
chest makes it swing back and forth." Dippe believes the process
is so adroit that, "if we had real dinosaurs, we'd probably
still do it this way. Our animals don't get tired or hungry."
</p>
<p> Audiences will be the judge of whether Jurassic Park lives
up to its makers' hopes and boasts. They will be looking not
for a museum exhibit but for a good movie--one that spurs
childlike terror and wonder by fooling the eye 24 times a
second. They want to be convinced that the artful fraud on the
screen is real. The prehistoric creatures from The Lost World
(1925), One Million B.C. (1940), The Beast from 20,000 Fathoms
(1953) and Godzilla (1954) dwelt in kids' nightmares, not
because they were realistic--scientists knew so much less
about dinosaurs back then, and film budgets were so much smaller--but because they were persuasive.
</p>
<p> The folks at Jurassic Park are banking that all their
expertise will evoke those age-old giggles and screams--that
scientific fact will be alchemized into sublime fakery.
</p>
</body>
</article>
</text>